A string in many a 3D designers bow is the interior scene. There are many applications for interior visualisation so practice in this area is essential. To get my feet wet I decided to model the very room I was sitting in. This allowed me to have measurements and references at my fingertips for any angle.
I began by measuring the room and large pieces of furniture and creating simple shapes in 3DSMax to represent them. I then took some time to check the wattage and approximate light output of the lamps in the room. I then placed these in my 3D environment, making small adjustments to correct some aberrations caused by nearby geometry. I then created the most prominent objects in the room in higher detail. I then used only the built-in 3DSMax materials to create approximations of the real-life surfaces.
The end result represents the real room quite well, especially in terms of scale and lighting. The object materials would require a lot more work in order to achieve a photo-realistic result but I decided to move on and try other spaces and ideas.