As a bass player for many years I’d always wanted to 3D model and bass guitar and during a quiet spell I decided to give it a go. I had the perfect reference image right in front of me, the guitar itself hanging on the wall.
The modelling techniques used here were very similar to those used to model car bodywork, a combination of smooth lines and harder edges. I learnt a few new techniques from this project including improvements to materials, textures and fine detail modelling.
The most interesting of all of the components to model were the springs on the bass guitar’s bridge. This required making a spline helix as a base and then lathing this to create a solid shape.